When Kojima started his studio, he was already a highly successful and presumably wealthy game designer. This, Twitter was quick to point out, was a hammed-up version of his actual predicament. Had dream and connection that's all.□ /tf6TNStiVI- HIDEO_KOJIMA September 13, 2019 I started to work on the concept while recruiting staffs, finding office & game engine. All I had was this KJP logo, notepad & pen and my own PC. No office, just a tiny room, no staff, no machines nothing. These games tend to borrow Hollywood conventions: They include long cinematic sequences and star-studded voice casts, they feature outsized narratives where B-movie-level dialogue sits alongside insightful social and political commentary. Known mostly for overseeing the Metal Gear series, Kojima has auteur-ed some of the most inventive, polarizing, provocative and distinctive titles in video games. Kojima is one of big-budget gaming's few legitimate auteurs - someone with the power and influence to slap the words "A Hideo Kojima Game" on a product and have it signify something. The games of Hideo Kojima have proven an exception. After all, video games are made by hundreds - sometimes thousands - of hardworking creatives. This focus on a collective group of individuals as opposed to a monolithic auteur feels more honest. Instead, game players and critics tend to celebrate (or condemn) the work of studios and development teams. In the world of video games, things are (usually) different. In the world of cinema, we're led to believe that a given film lives or dies by the creative decisions of a single, all-powerful hand: the director. Sony Interactive Entertainment / Kojima Productions Norman Reedus and Guillermo Del Toro both make appearances in Death Stranding, the new game from famed game designer and writer Hideo Kojima.
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